Soulcalibur Legends

[Repeated from my Amazon.com review.]
It’s a long way from the Dreamcast to the Wii….
The Nintendo Wii was the first game console that I didn’t buy to play Soulcalibur. Back in the day, I bought a Sega Dreamcast Console just to play the original Soul Calibur. Then Soul Calibur 2 came out on the PlayStation 2, so I bought one of those. Next came Soul Calibur 3, which tried to add some RPG elements and wound up being a step back. Oh well. Then earlier this year I bought myself a Wii on the strength of its immersive sports games. And now, to my delight, we have Soulcalibur Legends on the Wii. This should be the ideal platform for a sword-fighting game, right?
The original Soul Calibur games were all about best-2-of-3 timed head-to-head swordfights in a variety of closed arenas. This game pits you against single and multiple opponents in what look like open RPG-like settings, but they still seem to be relatively episodic. You move with the nunchuk and fight with the controller, which works OK; I’m still getting the hang of the way that moving the joystick and moving the nunchuck itself interact. Spinning 180 degrees is essential, but tricky.
Above all, this game is going to be a good workout. No more sprawling in front of the screen, button-mashing your PS2 controller. You play this game standing, moving, feinting, jabbing, slashing. This is going to be fun – energetic fun.